![]() ![]() Beginners should consider trying some Creation Kit tutorials first. For step-by-step examples, see “Convert Black Sacrament Armor to SE” and “Update Meshes for Skyrim SE”. When transferring existing plugins from Skyrim 2011 to Skyrim Special Edition (SE), there are a few important changes to consider. Many mods should convert without too much effort, but be aware that some mods may require extra editing. Mod author, Arthmoor, outlined changes for Skyrim SE on AFKmods: Mods depending on SKSE or SkyUI require advanced skills, and mods with dirty edits or other issues may need special attention. Animation files (.hkx) need updating using tool included with SSE Creation Kit (CK).BSA files need repacking using the archive tool included with CK.Some meshes (.nif files) may need updating.Normal maps may need to be updated using DXT5 compression.Plugin ESP files should be checked and updated by loading and saving in SSE CK.Ĭreation Kit may be obtained at by using their manager.Install CreationKit to your Skyrim Special Edition folder. If a plugin has multiple masters, don’t forget to edit CreationKit.ini under General section: "CreationKit.ini " SKYRIM SE SSEEDIT OR WRYE BASH INSTALL ![]() If an author has long since disappeared, players may convert mods for personal use. ![]() Stick to simpler mods and realize some conversions may require practiced editing skills. Watch out for plugins that edit waterflow, NPCs, or lighting. ![]()
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